Lemme know and I'll try get it back to test. I don't have my 3DS atm (Boyfriend has it for pokemon'ing) so I can't confirm if the events are the same, but I think they were pretty similar to MV's. Set up an event exactly where the event NPC stops and have it turn on as the switch is activated so it looks like the NPC is standing there (once you remove them from your party, they will disappear so you need the event set up). Once the NPC takes you to where you need to go, change the party back to the player and remove the NPC actor and have a switch activate. Just as the character is about to lead the player, turn the NPC into a party member and be the leader with your player character as a party member who auto follows them and then set their "move route" (found in the events page). On FEZ, you may be better off trying this You have to manually count what steps to take in each direction, but this is pretty much how you do it. Make sure both paths are the same (your player is one step behind) and have there move speeds be the same, otherwise they'll conflict.
#Rpg maker fes free#
Then, share your creations and play others with the free RPG Maker Player. Customize the characters, stories, combat and more to become the next great developer. Simple, but powerful tools let you bring to life the amazing stories in your head. To have a player follow an NPC you need to make two move routes. RPG Maker Fes makes it easy to develop any RPG you can imagine with no need for programming knowhow. I haven't used my RPGM is a long time, especially FEZ but I'm sure it's doable.